Electronic waste at music festivals

Posted on Leave a commentPosted in Circular Design Brief

 

cop107 Roskilde Festival åbner i dag lørdag d.25.juni 2011 kl 18. Ingen tør ´vælte hegnet ´, som der ellers har været tradition for i mange år (Foto: Jonas Vandall / Scanpix. (Foto: Jonas Vandall Ørtvig/SCANPIX DANMARK 2011)
(Foto: Jonas Vandall / Scanpix. (Foto: Jonas Vandall Ørtvig/SCANPIX DANMARK 2011)

 

 

Yesterday a new city was created in Denmark. It has around 100.000 inhabitants and is the 4th largest city in the little Nordic Kingdom. Two days ago the city didn’t exist. All you could see was a plain field. Now the area has a population density higher than Singapore and Hong Kong, but instead of skyscrapers made of steel and glass, the area is full of colorfull tents. The existence of the temporary tent city is due to the Roskilde Festival, the largest music festival in Scandinavia. Every year it attracts more than 120.000 music loving visitors and most of these people camp on the festival area in the 8 days that the festival last. Many people bring speakers to their camp, so they can party in the four warmup days. But due to the lack of access to electricity, wireless speakers with rechargeable batteries are not well suited for the purpose, as there is nowhere to recharge the batteries. Instead people either do like the guy on the photo and bring a ghettoblaster that runs on disposable batteries or they make special home made festival speakers that run on car batteries.

Unfortunately people doesn’t always bring the speakers with them back home. An investigation made by students from the Technical University of Denmark in 2012 shows that a lot of electronic waste is created at Roskilde Festival. It is estimated that a total of 14 tons of electronic waste is created during the festival. Around 9,5 tons come from batteries and the rest is from different kinds of electronic equipment, mainly lamps and speakers. Only a minor fraction of the electronic waste is being sorted and handled in a appropriate way. The majority lays on the ground at the end of the festival and end up being incinerated.

The picture below is taken by me in 2011 on last day of Roskilde Festival and it shows how a young man who throws a ghettoblaster to the ground. Probably the man bought a cheap music player, because he knows that a festival is a though environment and there is a risk of theft and damage. Maybe the ghettoblaster was broken og else he just didn’t found that it was worth bringing the cheap equipment back home.

 

 

Smashing stereo

There is no reason to believe that Roskilde Festival should be fundamentally different than music festivals elsewhere in Europe. So in total there is a serious environmental problem. I estimate that around 250.000 people in Denmark go to music festivals with camping each year, which is around 4% of the total population. This is probably higher than the European average, but if we estimate that 2% of the population in average visit a music festival and the results from the Roskilde Festival is representative then 1400 tons electronic waste is created at music festivals in the European Union each year. And a large fraction of this is speakers and batteries from speakers. This number is based on a lot of assumptions, and has a high uncertainty, but even if the amount was only half of that, it clearly shows that there is a potential for designing a better and more circular solution for this problem.

 

 

speaker waste

 

 

Thoughts on ownership and access

Posted on Leave a commentPosted in Access model, Business Model Archetypes, Product Attachment and Trust

Ken Webster

Yesterday, Ken Webster from the Ellen MacArthur foundation gave an interesting talk about Circular Economy. He presented the bigger picture, the macroscopic view, of why we need to change the current economic system. According to him, a new circular economy is not just a way out of environmental disaster, but also a way for a more sustainable and just social development. I found his thoughts very interesting and it clearly showed that we are still far from reaching the goal.

In the end he commented on how to convince people to rent or lease instead of buying stuff. He said:

People want to own their own toys, but tools is something completely different. I don’t care if I own my own mobilephone or dishwasher…

The last couples of weeks I have been thinking a lot about in which situation users would want to buy access to speakers instead of buying them. And the problem I have been facing is exactly that a wireless speaker can be regarded as toy. This shows how the Attachment and Trust strategy is only suited for the classic long-life model and can act against an Access model. If people are to attached to a product they want to own it.

So to make an access model attractive I should look at a situation where a speaker act more like a tool and the “job to get done” is more important than the product itself. Some could argue that the music will always be the reason to buy a speaker. But I would argue that market differentiation have turned wireless speakers into lifestyle products. Product designers and marketeers do everything they can to create product attachment. It is interesting to ask if music is an utilitarian need or not? I think it clearly depend of the person you ask.

I think that Websters distinction between toys and tools is true for normal use. But the service element of an access model should not be forgotten. A great service can make it attractive to rent even toys…

 

New design brief – a long lasting speaker for festivals

Posted on Leave a commentPosted in Circular Design Brief

Goal:
To design a speaker following circular design principles for use at music festivals.

Target group:
People who go to music festivals (mostly people 17-30 years old).

Business model:
Access Model – The product should be rented out to the festival goers.

Design requirements:
The design should be sturdy and solid
Minimum 12 hours battery life needed
Should be easy to carry
Should be possible to attach solar panel 
Possibility to join several speakers into one
Easy access to components for repair
All components and materials should be recyclable
The production price should not exceed €40.

 

Corrections to designbrief (end of June)
As the design process has unfolded I have made some changes to the requirements for the final design. Most importantly I concluded that it was not feasible to have a small solar panel on each speaker. Instead I considered the problems of speaker charging and clean energy on a system level. So instead of requiring a solar panel the new requirement would be: An easily rechargeable solution that runs on clean energy.

 

 

3 design concepts

Posted on Leave a commentPosted in Business Model Archetypes, Circular Design Strategies

At the session last week I came up with three different concepts:

1. A speaker for backpackers. The speaker should have added functionality such as smoke detector or alarm. The speaker would be designed to be durable. The reason why this is a good  circular design, is because it makes sense to rent out the product in this situation as the user only have these specific needs in a limited and clearly defined timespan.

2. A modular speaker for social outdoor occasions. The idea here is to make the ultimate modular solution. This would create new opportunities for social interactions and redefine what a wireless speaker is. A modular solution makes sense from a circular point of view, because it is easy to replace parts. The most obvious for this product would be to follow a classic long life model or a hybrid model.

3. A speaker for participants at music festivals. When people go to music festivals many people bring home made speaker systems to have music in their camps. For this use power and battery life time is essential. There is a potential for creating a product service system that would rent out speakers to festival guests. The solution could also be modular like the previous one, so each participant can get a custom made solution. The festival setting allows for many interesting new product interactions. It could be possible to put two speaker modules together to double the volume or connect your speaker with that of the neighbor camp so you can have a party together. The setting also invites to implement solar panels or to include a battery swap service in the service offering.

I have decided to go for the last solution as I see it as a situation where it makes sense to implement a product service system and that it offers some interesting opportunities for new user interaction and use.

Business as unusual

Posted on Leave a commentPosted in Access model, Business Model Archetypes, Classic life-long model, Gap-exploiter model, Hybrid model, Performance model

The reason why circular design is so difficult, is because it not only forces companies to design products differently, it also forces them to do their business in a new way. Whats the point of designing a drill that would last 100 years, when a normal person use a drill only 12 minutes in its entire lifetime? The way to make things more sustainable is not only by making them last longer. In the last couple of years we have seen an increasing popularity of all sorts of services where people share or rent their tools, their car or their wedding dress instead of owning. I think this shift in consumption is very exciting and offers great opportunities for living smarter, simpler and more sustainable.

An important part of the products that last framework is to think about new possible business models. The design strategies that one should follow to design more sustainable products are dependents on the system that the product should function in and thereby of the business model behind the product. It makes much more sense to design the drill that I mentioned before in a robust manner and use high quality components, if it is going to be in use 10% of the time instead of 0,01% of the time. Product sharing is still relatively new, and doesn’t have mass traction yet, but it is interesting to note that none of the products, let it be cars or tools, are designed specifically for shared use. They are instead designed for the classic long life model, where there is only one owner.

At the session last thursday I explored the opportunities within the different business model archetypes which are;

  • classic long life model
  • hybrid model
  • gap-exploiter model
  • access model
  • performance model

I had very competent advice from Ronald Salters who has many years of experience in the speaker business from working as sales manager for Bose. I must admit that it took a little bit of effort to convince him that it is possible to earn money on speakers in other ways than the classic up front sale. And I understand his skepticism. Why would you rent a speaker? You can get one very cheap. It’s a small item. And even if you would be willing to rent it why would a company be interested in doing so?

After some brainstorming and discussion we came up with different use scenarios where other business models might be viable.

The hybrid model
A modular design could allow for extensions and additions to the product, along the way, so revenue would be prolonged. This could be in the form of exchangeable covers, modules with lights, solar panels, etc..  If the sole goal is to make a “hybrid-income” the speaker could also use special non-rechargeable batteries, so the consumer was forced to constantly buy new ones to use the product (Needless to say that such a speaker is everything but circular and that the product probably wouldn’t last long on the market).

Gap exploiter model
The gap exploiter model is not based on a specific composition of a revenue stream, but the principle that untapped resources are being exploited. An idea could be to transform old radios to bluetooth speakers by adding a bluetooth receiver and then selling them at a premium price to the market segment of  “retro-lovers”.

Performance model
In the performance model users pay for the result that the product delivers instead of the product it self or access to it. So instead of renting or buying a speaker users would pay per watt or decibel that the speaker plays. The golden idea behind the performance model is that if the user only pays for what is delivered, then it is up to the company to device how this effect will be delivered. And then it is also beneficial for the company to deliver the effect as efficiently as possible. So far examples of the performance model is only found in business-to-business solutions, and it is hard to imagine how such a solution could be attractive to a consumer. That said it is not impossible, it is just a bit unlikely.

The access model
This covers renting, swapping, leasing and borrowing. All the instances where a user get access to a product without having ownership. Many of these models can be characterized as product-service systems. As mentioned above, a wireless speaker is not the most likely item that you would rent. But there are situations where it would make sense for specific market segments:

  • Backpacking
  • At the beach on vacation
  • At music festivals

I see great potential in designing a solution for participants at music festivals. I have therefore decided to focus on this segment. My next post will therefore be a new and detailed design brief for the new direction.